![]() It took a lot of iteration, but paid off big time. Because of how popular this Activity was it meant that we had to keep it pretty much the same while at the same time improving it. In other cases, like Insurance Fraud, this was much more difficult for Designers. In some cases this was easy, for instance Snatch was solid and incredibly enjoyable in SR1 so we added new complications, iterated the gameplay, and moved the Activity to new areas to make it feel brand new while retaining the best of the SR1 gameplay. Once we knew which ones we were going to retain we had to start the hard part, planning for how to improve the already kick ass gameplay of those SR1 Activities. We reviewed and weighted each SR1 Activity before deciding upon which ones we would keep. Since we had plans for the new SR2 Activities, we also knew that we were going to have to revisit fan favorite SR1 Activities and improve them to respond to feedback or to blow out much loved features even more. Unlockable rewards in Saints Row 2 are enormously useful and powerful. This more than doubles the amount of unlockable rewards players get for playing Activities in SR2 as compared to SR1. ![]() This made each level of the Activity more enjoyable and kept it fresh through all the levels.ģ.) We now give players an unlockable reward for completing half of the levels ( of each Activity and then another even better reward for completing all of the levels (6) of each Activity. These concepts eventually gave way to all of the new Saints Row 2 Activities.Ģ.) We decreased the number of levels of each Activity from 8 to 6. Some of the original concepts were: Counterfeiting, Disorderly Conduct, Extortion, Grave Robbery, and even one called Happy Fun Ball. ![]() Major changes to Saints Row 2 Activities are:ġ.) We created dozens upon dozens of functional in-game Activity prototypes from which we hand picked just a few to become full Activities for the final game. This data led us to several big changes that players will immediately notice and appreciate in Saints Row 2. Starting work on Saints Row 2 right on the heels of SR1’s release we had a list of Activity improvements that was derived from data that was internally developed, pulled from game reviews, plus info provided by player feedback, blogs, and scores. To read the full blog, hit the jump below.Īctivities were a core gameplay element in the original Saints Row (SR1) earning the player the Respect they required to play missions. He also makes mention of the new Diversions system - or “always on” gameplay - and how this works into gaining respect around Stilwater. Remember all of those Activities in Saints Row which allowed you to gain respect? Did you have any favorites or wishes that some would return in Saints Row 2? Scott Phillips, Design Architect (Lead Designer), has composed a detailed look at what to expect from the new and improved Activities in Saints Row 2. Hatred, Anger, Suffering, everybody hates each other.Īll peoples, all over the world, get shrunk.Developer Blog - “Activities and Diversions” Stilwaters’ gravity generators are at quarter power.
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