![]() The reward for completing these random missions is company bonuses, such as veternacy points or health boosts. Multiple plays of the same level offered the chance to witness the randomised secondary objectives, such as rescuing a squad of soldiers holed-up in a house or hunting down and assassinating a German officer. This vision of completeness includes dynamic elements missing from previous single-player Company of Heroes campaigns. "What this did was free up our campaign designers to try new things and push ahead with their design without worrying about what was changing with the armies, and I believe that helps deliver a more complete game." "Historically, we've always developed armies and campaigns simultaneously but there's a challenge in that because the armies are a moving target and the campaign constantly requires re-balance," explains game director, Quinn Duffy. The aim is to offer players a chance to exploit the particular strengths of the company they've taken into any given battle but for things to feel fresh on a second or even third play through with another. This mission showed how Relic is mixing things up to take account of the different companies' strengths, with the veteran infantry of the airborne regiment able to snake between buildings and flush out soldiers and parachute-in reinforcements, while the mechanised troops focussed on manoeuvring their vehicles toward the objective up wider, but better defended roads. It works, too, or at least it did during the Houffalize mission, played three times over and successfully completed twice (sorry, Baker Company). ![]() Cover remains as important as ever as these troops are about to learn. By promoting the use of the veterans of the Able Airborne Company, the vehicular strengths of the mechanised Baker Company and the bullish use of ordinance by the support-based Dog Company, the intention is to have them feel different enough that tackling the same missions with each will result in a naturally varied approach. You'll be utilising all three companies in any one game but must choose which to take into battle on a mission-by-mission basis. The first is the companies themselves, of which game director Quinn Duffy recently gave an overview at EGX along with a practical demonstration of how the three differ in approach. ![]() Like the troops it depicts, this single-player standalone expansion to Relic's 2013 RTS Company of Heroes 2 does this using a variety of different tactics. Some of those people take their fight online to battle against the tougher opposition of human intelligence but others simply drift away, moving on to a new, authored challenge elsewhere.Ĭompany of Heroes 2: Ardennes Assault is aimed at giving the latter group a reason to return to the beginning to fight the good fight using different tactics, different soldiers and to experience a different series of random events embedded in the story of three varied commanders. Sadly, this is often tinged with the knowledge that there's little reason to go back and repeat the experience. At the end of the campaign in any good strategy title there usually comes a warm fuzzy feeling of having triumphed against increasingly overwhelming odds.
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